The Ultimate Chex Quest: Phase II Progress Report

I figure I may as well give you the run down on exactly what has been altered so far for phase II of the project. I hope this will also give you an idea of how much more work needs to be done before phase II is finished.

Episode I (Chex Quest levels):

E1M1 (Landing Zone)

E1M2 (Storage Facility) E1M3 (Laboratory) E1M4 (Arboretum)


E1M5 (Caverns of Bazoik)

Levels E1M6, E1M7, E1M8, & E1M9 will be created as part of phase III. Until then, the regular DooM levels will appear there. The DooM levels are not part of the Ultimate Chex Quest story line, so just ignore them for now.
As of Phase II beta 2, levels E1M6, E1M7, and E1M9 have been replaced with dummy levels that will automatically warp to level E1M8. Level E1M8 will then automatically end the episode. This is to address the problem of the presence of DooM levels, and any violent imagery they contain. These levels will eventually be replaced in phase III.

Episode II (Chex Quest 2 levels):

E2M1 (Spaceport)

E2M2 (Cinema)

This level has had no alterations made to it yet, even though it is probably the worst level of all the original levels, and needs massive reworking.
At present, I am planning to eliminate this level, and replace it with another level with the same theme.

E2M3 (Chex Museum)

E2M4 (City Streets) E2M5 (Sewer System) Levels E2M6, E2M7, E2M8, & E2M9 will be created as part of phase III. Until then, the regular DooM levels will appear there. The DooM levels are not part of the Ultimate Chex Quest story line, so just ignore them for now.
As of Phase II beta 2, levels E2M6, E2M7, and E2M9 have been replaced with dummy levels that will automatically warp to level E2M8. Level E2M8 will then automatically end the episode. This is to address the problem of the presence of DooM levels, and any violent imagery they contain. These levels will eventually be replaced in phase III.

There are no levels for episodes III and IV, just the existing DooM levels. Don't complain to me about these levels, They are not part of TUCQ.
As of Phase II beta 2, levels E2M6, E2M7, and E2M9 have been replaced with dummy levels that will automatically warp to level E2M8. Level E2M8 will then automatically end the episode. This is to address the problem of the presence of DooM levels, and any violent imagery they contain. These levels will eventually be replaced in phase III.

Other Changes:


This should be a fairly complete list of all the changes I have made so far. I will try to update it from time to time as work continues.
 
 
 

Last updated on April 14, 2005.