`
A Recreation of Wolfenstein 3D in GZDooM
Main | Work In Progress | Notes | Goals and Plans | Screen Shots | Download | DeiMWolf Forum
B.J. says,
“Heavily wounded. No health in sight.
Surrounded by the worst enemies the NAZIs can throw at me.
Just got a machinegun.
Yeah! Let's do this!”
NEWS FLASH!
Brand new version of DeiMwolf uploaded January 18, 2023!
Current release: Version 0.9.4
To keep abreast of changes since the last release, please consult this thread on the Chex Quest Fan Forums.
This version of DeiMWolf requires GZDOOM. This latest version of DeiMWolf is an IPK3 file, and will run as a standalone game under GZDooM via the command line "-iwad" or defined as an IWAD in a launcher, such as ZDL. If neccessary, it can also be used as an addon file under Ultimate DooM with the command line extention "-file" or specified as one in ZDL or another launcher program.
September 1942.
The Germans still control the continent.
You are William J “B. J.” Blazkowicz, an American intelligence operative sent to investigate reports of horrific human experiments being conducted at a site deep inside German territory.
Captured before reaching your destination, you have been interned in the dungeon of an ancient castle known as Wolfenstein (Wolf's Stone) for interrogation and eventual execution.
Moments ago you seized your chance. Taking advantage of your guard’s momentary clumsiness, you struggle with him and send him to his final reward. Hoping the other guards did not hear his muffled scream, you take the weapons from his body. A bayonet and a P38 aren’t much when freedom is nine dungeon levels away, but you have to try. If you escape, you will have one heck of a story to tell your grand kids about! If not, at least you will go out in a blaze of glory!
Good luck!
This is DeiMWolf, a mod for GZDooM (formerly for DooM Legacy), based on the classic First Person Shooter Wolfenstein 3D.
There have been dozens of DooM mods based on Wolfenstein 3D, so what makes DeiMWolf different than the others?
Pretty much every mod that has been made based on W3D uses versions of the original W3D graphics and sounds. The goal of DeiMWolf, albeit not fully realized as of this current version, is to use completely new graphics and sounds, either modified from free net sources, or made entirely from scratch. Although the layouts of the levels are 100% faithful to those of the original game, and the background musics are from the original W3D, everything else is intended to be different!
A Quick History of DeiMWolf:
DeiMWolf is a very old project, started back in 2005. It was started as a simple easter egg map as part of my existing project, DeiM, hence the name "DeiMWolf". However, as I continued working on it the single easter egg map it started as developed into its own full blown project.
DeiMWolf originally started as a mod for the source port, DooM Legacy. Legacy was the most advanced source port at the time, but as its development stagnated, it was eventually superceeded. So I reluctantly switched over to the more advanced, but compatible, source port GZDooM.
Due to its long development time, DeiMWolf has several "fossils" left over from its development.
- The project started before UDMF was a thing, so the maps are in standrad DooM format.
- The project started in DooM Legacy. 3D sectors were invented in Legacy, so you will see furniture and objects made of 3D sectors. 3D models were not a thing when the levels were made, and there isn't really much reason to go back of change them.
- There is a mix of voxels and 3D models in places. I experimented with them both, so they are both in there.
- Despite replacing most of the sprites and sounds, a few Wolfenstein sprites and sounds are still in DeiMWolf as placekeepers. They'll get replaced eventually.
- Due to DooM Legacy using fragglescript for scripting, the simple scripts in DeiMwolf are in fragglescript. I am probably the last person in the world still using fragglescript. Even fraggle doesn't use it anymore.
Why Is This Project Taking So Long?
I suffer from Attention Deficit Disorder, and have a tendency to bounce around between projects a lot. I might work on it today, then not work on it again for weeks or even months. The same thing is true of all of my projects. I also have other problems that make my work very slow.
I’m sorry, but it's just the way it is. I can’t help it.
Also, this is just a hobby. It’s not a job.
Relax.
Don't worry.
I will get it done eventually.
Please be sure to visit DeiMWolf’s forum or this thread on the Chex Quest Fan Forums to give comments and suggestions regarding this project.