Part I: Creating the Skin FileUsing Wintex 3.4

 By Mark Quinn



1.5 Building the .wad File

You should now be in Wintex’s main window.  If not, just click  to exit the editing window you are currently in.

At the bottom of the main window you will find a section marked WAD to build or modify.

Click .  Wintex will ask you to give it the name of your new .wad file.  Select the directory you want and type in the name you want for your file (8 characters), then click  to return to the main window.

Click  in the main window.  Wintex will now build your .wad file.  If a file already exists by the name you have chosen, Wintex will prompt you to make sure you don’t accidentally delete a file you want to keep.

If everything has gone according to plan, you should now have a pwad containing all of your sprites, sounds (if any), statis bar graphics (if any), and your S_SKINxx lump.

So far.  So good.

Unfortunately, this file will not be able to work as a skin.  This is due to the way the file is arranged internally.  Sadly, Wintex 3.4 is unable to change this internal arrangement.  In order to get our skin file working, we must close Wintex 3.4, and finish our pwad using its newer sibbling, Wintex 4.2.
 
 

Adding the S_SKINxx Lump
Tutorials
Proceed to Part II