[4] TECHNICAL BLURB

 
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 [4-1] Skins and sprites in pwad


If you have a wad with skins AND other sprite replacements, make sure you use S_START, S_END sprite section markers so that the skin sprites are not replacing the default player sprites, in case you use 'PLAY' for the skin sprites. If the PLAYxxxx skin sprites are outside of the sprite section markers, they will not be mistaken as the default player sprites.


 [4-2] Same resource name on different pwads


To make it clear : Legacy will add skins WAD PER WAD. Which means it doesn't bother at all if there are resources with the same name in different pwads.

In fact, Legacy doesn't even bother if you put several markers with the same name in a pwad (multiple 'S_SKIN' for example).

We added support for 'S_SKINxx' where xx can be any character, just because some wad utilities don't like multiple resources of the same name.

You could for example use the same sprite name for several skins into one pwad, since they are delimited by skin markers (S_SKIN).
 

 
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